L4D2 Level Design/Custom Finale
A custom finale is when you make your own design for it. Such as a custom boss. For a custom boss you will need to decide a few things. Like Will it move or sit still? Where is its weak point? and/or how fast does it move. For a mobile boss it should have a small piece that moves on a tracktrain name it something "Boss_mover" is what i use. set the paths as: Path1,Path2,Path3 or something to your liking then you need a breakable spot that it takes damage. Make sure its tough. parent it to the tracktrain then make the paths and if you want it to do the path over and over again make the last one go back to the first one. if you kill it make an output that tells the path tracks/props or anything on it to vanish by selecting the kill option... here's an example:
On Break Boss_mover Kill
If you do it right you can put the credits in right after you kill it... or delay it a few seconds after you kill it. You can even make it change levels after its dead so there's more things to do. Watch out though you don't wanna make it too complex without changing levels because it might lag it out.
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