User:Brandished

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User: Brandished

I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.

I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes


My Changes

Note.pngNote:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.

Considering:

Team Fortress 2 Level Creation

TF2/Flag Based Goal Systems
Guide to TF2 Map types? (descriptions / gameplay mechanics)

Recent changes:

QuArK

func_door_rotating

func_nobuild

Add note about similarity to func_respawnroom. Re-Word?

Team Fortress 2 Level Creation

Team Fortress 2 Mapper's Reference
TF2/Flag Based Goal Systems

Category: Third Party Tools

WinBSPC

To Do

Break up the Targetname section? Better examples?

Look over User Inputs and Outputs.

Team Fortress 2 Level Creation

Team Fortress 2 Mapper's Reference
Add water speed info
Creating a Spawnroom
Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
TF2/Flag Game Types
Work on example maps
Update speed reduction info
obj_sentrygun
Add info, currently a stub
obj_dispenser
Add info, currently a stub