User:Brandished
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User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes
My Changes

Considering:
Team Fortress 2 Level Creation
- TF2/Flag Based Goal Systems
- Guide to TF2 Map types? (descriptions / gameplay mechanics)
Recent changes:
- Add note about similarity to func_respawnroom. Re-Word?
Team Fortress 2 Level Creation
To Do
Break up the Targetname section? Better examples?
Look over User Inputs and Outputs.
Team Fortress 2 Level Creation
- Team Fortress 2 Mapper's Reference
- Add water speed info
- Creating a Spawnroom
- Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
- TF2/Flag Game Types
- Work on example maps
Update speed reduction info
- Obj_sentrygun
- Add info, currently a stub
- Obj_dispenser
- Add info, currently a stub