Func door rotating
Template:Wrongtitle Template:Base brush
Entity description
A brush entity for use as a rotating player-usable door. (For a sliding door, use func_door instead.) Normally Source games will use prop_door_rotating entities using special door models. This entity is only suitable if no such model exists for the door. Either its brush can be shaped into a door with a door texture, or, if a non-door model exists, a prop_dynamic using the model can be parented to a little nodrawed func_door_rotating at the rotating origin. Template:Brushmodel
To make a pair of doors open and close together, give them the same targetname.
- See also prop_door_rotating and func_door.
Notes
Axes
The a func_door_rotating entity can only rotate around either the x, y or z axis and no combination of the two other then x and y. By default, the entity is set to rotate on the Z-axis and can be changed through altering the flags section of the object properties.
Setting the Origin
The point of rotation can be changed through the alteration of the entities origin. The origin sets which point on the plane of movement the object will rotate through, think of it as a hinge for a door. With the show helpers
option enabled in Hammer, the origin will appear as a small white circle that can be dragged to a new location.
Example
Keyvalues
- <integer> The amount, in degrees, that the door should rotate when it's opened.
- solidbsp
Flags
- 1 : Starts Open - This door spawns open.
- 2 : Reverse Dir - This door opens in the opposite direction.
- 4 : Non-solid to Player - This door does not collide with the player or NPCs.
- 8 : Passable - This door does not collide with anything.
- 16 : One-way - This door only opens in one direction.
- 32 : Toggle - This door switches between open and closed on each input.
- 64 : X Axis - This door rotates on the X axis.
- 128: Y Axis - This door rotates on the Y axis.
- 256 : Use Opens - The +use key triggers this door.
- 512 : NPCs Can't - NPCs can't use this door.
- 1024 : Touch Opens - Collision with the door triggers it.
- 2048 : Starts locked - This door spawns locked to the player or NPCs (though an input can still trigger it).
- 4096 : Door Silent - This door makes no noise.