prop_ragdoll_attached
		
		
		
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This entity is not in the  FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
|  Class hierarchy | 
|---|
| CRagdollPropAttached | 
|  physics_prop_ragdoll.cpp | 
prop_ragdoll_attached  is a   model entity  available in all  Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.
 Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.
 Bug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.  (tested in:
Bug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.  (tested in:  )
) Note:This entity acts the same as prop_ragdoll_original in
Note:This entity acts the same as prop_ragdoll_original in  Black Mesa, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.
 Black Mesa, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.