func_water
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CBaseDoor |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: func_water_analog. Non-moving water brushes should be part of worldspawn.
It has since been deprecated by: func_water_analog. Non-moving water brushes should be part of worldspawn.
func_water
is a semi-internal brush entity available in all Source games. An entity-based water brush, being assigned water contents by VBSP. A legacy entity from the
GoldSrc engine, deprecated by func_water_analog. It is still used in some
Half-Life: Source maps.

Refract can be used as a workaround for dynamic refraction with cubemapped reflections, although Valve does not provide any materials which do this.
Existing materials which are compatible include:
nature/water_movingplane.vmt
(LightmappedGeneric)nature/water_dx70.vmt
(LightmappedGeneric)nature/hazard_liquid.vmt
(LightmappedGeneric) (only in)
liquids/!greenslime.vmt
(UnlitTwoTexture) (only in)


func_water
and func_door are linked to CBaseDoor C++ class. The game code checks the classname KV to distinguish between them, applying specific behaviors if the classname is "func_water". As such, using AddOutput to change the classname of a func_water may have unexpected effects.
Keyvalues / Inputs / Outputs
are same as func_door.