_firesmoke
		
		
		
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This entity is not in the  FGD by default.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
|  Class hierarchy | 
|---|
| CFireSmoke | 
|  fire_smoke.cpp | 
_firesmoke  is a   point entity  available in all  Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict.
 Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.
 Note:This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.
Note:This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























