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_firesmoke

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Revision as of 21:02, 28 November 2024 by Luke18033 (talk | contribs) (Shouldn't be used directly)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
The modern, particle-based fire effects.
The classic, sprite-based fire effects.

_firesmoke is a point entity available in all Source Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.

Note.pngNote:This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.
C++ Class hierarchy
CFireSmoke
CBaseFire
CBaseEntity
C++ fire_smoke.cpp

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities