func_detail_blocker
		
		
		
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|  Class hierarchy | 
|---|
| CDetailBlocker | 
|  effects.cpp | 
func_detail_blocker  is a   brush entity  available in all  Source games since
 Source games since  Left 4 Dead. It disallows detail props from being placed inside its volume.
 Left 4 Dead. It disallows detail props from being placed inside its volume.
 Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ] Risk of Confusion:Not related to func_detail entity in any way
Risk of Confusion:Not related to func_detail entity in any way Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources. Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version Note:This entity is also in
Note:This entity is also in  Garry's Mod,
 Garry's Mod, Slammin' Source Map Tools.
 Slammin' Source Map Tools.
