ai_network
		
		
		
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ai_network  is a   point entity  available in all 
 Source games except ![]()
 Left 4 Dead series.
| CAI_NetworkManager | 
It is a vital entity to all NPC and AI functions that is created every map load. If you were to Kill it in the game, NPCs would freeze up entirely - no speech, no animations, no movement. Killing would also render all ai_ console commands unusable.
It is referred to as BigNet by the engine. Valve at one point intended to expand on this entity by making multiple of these work together in maps.
If the game has round restart mechanics this entity may not behave as expected:
  | 
ai_network has no way of resetting itself outside of the standard CBaseEntity/CPointEntity capabilities.