Logic auto
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It fires outputs immediately after a map loads, unlike most other entities that wait for input first. It can be set to check a global state before firing, which allows you to fire events based on what took place in a previous map.
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CLogicAuto |
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OnSpawn
output.



OnNewGame
/OnBackgroundMap
(exactly one of these, see below), OnMapSpawn
and OnMultiNewMap
in this order.

OnMultiNewRound
is actually fired in response to the game events round_start
and teamplay_round_start
and does not depend on the Global State to Read
. When a round is reset, it is fired before the previous 3, but not when a map is loaded.Keyvalues

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Flags

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Outputs

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