func_nav_attribute_region

From Valve Developer Community
Revision as of 10:53, 4 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CFuncNavAttributeRegion
CBaseEntity
Toolstrigger.gif

func_nav_attribute_region is an e2 available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute.

Tip.pngTip:In Left 4 Dead 2, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note.pngNote:Attributes set will persists when a round ends!

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Inputs

Flags

See Also