Item healthcharger

From Valve Developer Community
Revision as of 12:41, 6 December 2023 by MyGamepedia (talk | contribs)
Jump to navigation Jump to search
English (en)Translate (Translate)
Item healthcharger.png

Template:Entity This is the health charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting.

PlacementTip.gifPlacement Tip:
  • Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
  • To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
C++ In code, it is represented by theCNewWallHealthclass, defined in theitem_healthkit.cppfile.

Notes

  • Players can't use it past the limit or maximum health points. Deny. Confirmed with Half-Life 2 Half-Life 2.
  • Player can use health chargers without suit.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthcharger 50 Arbitrary number Amount of health that can be gained from a single charger.
cl_hpcharg_light_col_r 255 Black Mesa Black Mesa Arbitrary number Red color value for dynamic light from health chargers.
cl_hpcharg_light_col_g 0 Black Mesa Black Mesa Arbitrary number Green color value for dynamic light from health chargers.
cl_hpcharg_light_col_b 0 Black Mesa Black Mesa Arbitrary number Blue color value for dynamic light from health chargers.
cl_hpcharg_light_intensity 32 Black Mesa Black Mesa Arbitrary number Intensity value for dynamic light from health chargers.
cl_hpcharg_light_on 1 Black Mesa Black Mesa Arbitrary number Sets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn.
cl_hpcharg_light_range 64 Black Mesa Black Mesa Arbitrary number Range value for dynamic light from health chargers.
cl_hpcharg_light_debug 0 Black Mesa Black Mesa Arbitrary number Sets debug state of health chargers light.
sk_charger_health_rate 1 Black Mesa Black Mesa Arbitrary number Sets treatment speed from health chargers.
sk_charger_refill_delay 15 Black Mesa Black Mesa Arbitrary number Delay before refill for suit and health chargers in seconds. Multiplayer only.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Enable <void> (only in Black Mesa)
Allows to use, sets skin 0, turns light on.
Disable <void> (only in Black Mesa)
Prevents to use, sets skin 1, turns light off.
Fill <floatRedirectInput/float> (only in Black Mesa) !FGD
Fills the charger with specified number if the charger is empty.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

OutRemainingHealth
Remaining Health. Cut in Black Mesa Black Mesa.
OnPlayerUse
Fired when the player tries to +use the charger. Cut in Black Mesa Black Mesa.
OnEmpty  (only in Black Mesa)
Fired when the charger is empty.
OnUse  (only in Black Mesa)
Fired when the player tries to +use the charger.
OnTurnOff  (only in Black Mesa) !FGD
Fires on disable.
OnTurnOn  (only in Black Mesa) !FGD
Fires on enable.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history


See also