BSP Decompiler 005

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Revision as of 14:51, 4 July 2023 by NOUG4AT (talk | contribs)
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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources without geometry! (for GoldSrc GoldSrc)

Support

  • Quake
  • Goldsrc (Half-Life)
  • Half-Life: Blue Shift
  • Quake 2
  • Daikatana
  • Soldier of Fortune
  • SiN
  • Quake 3
  • Star Trek Elite Force
  • Return to Castle Wolfenstein
  • Enemy Territory
  • Jedi Outcast
  • Academy
  • Soldier of Fortune 2
  • Call of Duty
  • Call of Duty Demo
  • Call of Duty 2
  • Call of Duty 4
  • Star Trek Elite Force 2
  • Star Trek Elite Force 2 Demo
  • Medal of Honor: Allied Assault
  • Medal of Honor: Allied Assault Demo
  • Medal of Honor: Allied Assault Spearhead
  • Medal of Honor: Allied Assault Breakthrough
  • Heavy Metal FAKK2
  • American McGee's Alice
  • James Bond 007: Nightfire
  • Source Engine v17
  • Source Engine v18
  • Source Engine v19
  • Source Engine v20
  • Dark Messiah of Might and Magic
  • Vindictus
  • Source Engine v21
  • Left 4 Dead 2
  • Source Engine v22
  • Source Engine v23
  • Source Engine v27
  • Titanfall
  • Tactical Intervention


LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.


External Links