User:NOUG4AT

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{{User page | sandbox = true | website = sites.google.com/view/unified-network | steam = noug4at | gamebanana = 1714814 | github = ayaz345 | discord = NOUG4AT#0753 | youtube = @noug4at

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This user lives somewhere on Earth.

Русский (ru)

This user is a native speaker of Russian.

English (en)

This user knows English at an intermediate level.

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This user translates from english to русский.

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This user can read and write Wikipedia icon Python.


Hiatus

This user is currently on a hiatus. Their general activity will cease hereafter.

I’m Ayaz, a passionate gamer, science enthusiast, and tech aficionado.

Wiki Stuff

Articles

Mainly I deal with non-fiction amateur scientific articles.

Other articles
In Dev...

Statistics

Projects

It is a singleplayer HL:S modification. It narrates about events occured in 1990-2000s South-West Russia, Caucasus district in particular. Essentially it's two Chechen Wars and individual events happened at mid 2000s. It uses paranoia-based assets and mostly influenced by CS:CZDS.

Port (recreation) of the game to a new engine, where there will be early content and other (which was cut).

They Hunger: Source" is a fan-made port of the classic "They Hunger" trilogy of Half-Life mods developed by Neil Manke, which were released between 1999 and 2001. The original games are a series of horror-themed first-person shooter mods that take place in an alternate version of the Half-Life universe. The "They Hunger: Source" port uses Valve Corporation's Source engine. The project aims to update the original games' graphics, gameplay mechanics, and other features to the modern era while retaining the original games' atmosphere and storytelling.

Port of "Mistake" to the newer Source Engine. There would be graphical, physical and general enhancements of the gameplay and it would still save that "horror" atmosphere of the mod.

Old mods can often become outdated and incompatible with newer hardware, operating systems, and game engines. This means that the original version of the mod may no longer work on modern computers, or may be buggy and unstable when attempting to run it. Porting old mods involves updating the code and optimizing it for newer technology so that the mod can run smoothly on modern systems. This can include updating graphics and sound, fixing bugs, and adapting the mod to work with newer engines or game platforms.

Other Projects

From Goldsource to Source Engine №2 SFM

Garry's Mod

Counter-Strike: Global Offensive

BrainBread 2

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