prop_scalable
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prop_scalable is an e0 available in
Half-Life 2: Episode Two. It creates a non-solid model that can be resized dynamically via inputs. It is used for the "superportal" effects at the beginning and end of the game. This entity is the successor of prop_coreball from Template:Game link.
CPropScalableclass, defined in theprop_scalable.cppfile.
Keyvalues
Inputs
- SetScaleX <vector>
- SetScaleY <vector>
- SetScaleZ <vector>
- Scales the model (local axes). Accepts either
newscale timespanornewscale, where "newscale" is a float that sets the new scale of the prop, and "timespan" is an integer number of seconds over which the size change happens. If no timespan is specified, the changes apply immediately.