asw_weapon_jump_jet
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asw_weapon_jump_jet
is an e0 available in Alien Swarm.

- The {{{game}}} parameter is inconsistent with the name defined by the {{as}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is used to spawn jump jets.
Keyvalues
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
Shadow:
- Disable Shadows (disableshadows) <boolean>
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Flags
- Start Constrained : [1]
- Todo: Find out how this constrains the entity.
- Deny player pickup (reserve for NPC) : [2]
- If set, denies use except by NPCs.
- Not puntable by gravity gun. : [4]
- If set, gravity gun can not punt this entity.
Inputs
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
Outputs
- OnCacheInteraction
- Fires when the player "proves" they've found this weapon. Fires on Player touch, +use, Physcannon pickup, or Physcannon punt.
- OnPlayerPickup
- Fired when the player picks up this entity.
- OnNpcPickup
- Fired when an NPC picks up this entity.
- OnPlayerUse
- Fired when the player uses this entity.