Prop coreball

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Revision as of 17:00, 3 April 2021 by Blixibon (talk | contribs) (Added information about this entity's relation to prop_scalable)
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Template:Ep1 point

prop_coreball overview.

Entity Description

It is a large combine energy core seen in ep1_citadel_03 without collisions.

For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.

Note.pngNote:This is fixed in Portal 2: Community Edition

This entity evolved into prop_scalable in Half-Life 2: Episode Two Half-Life 2: Episode Two . As of The Orange Box, prop_coreball is deprecated as an alias for prop_scalable which automatically uses the core ball model. Use prop_scalable if you would like to use the scaling inputs below with other models.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetScaleX <vectorRedirectInput/Vector>
Scales the coreball in X Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Y Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Z Axis. Format: <New Size> <Time>

Outputs