Shadow control

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Template:Otherlang2 Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.

Note.pngNote:Since Left 4 Dead Left 4 Dead , shadow direction can be determined by local lights instead of a global value. See below for more details.

Template:Map properties

Confirm:Obsolete in Counter-Strike: Global Offensive? Possibly replaced by env_cascade_light.

Keyvalues

Shadow Color (color) ([todo internal name (i)]) <color255>
This is the color of the shadows.
Maximum Distance (distance) ([todo internal name (i)]) <float>
This is the maximum distance the shadow is allowed to cast, in inches.
Tip.pngTip:Shortening this distance can be used to approximate the effects of diffuse lighting.
All Shadows Disabled (disableallshadows) ([todo internal name (i)]) <boolean>
Disable shadows entirely.
Enable Local Light Shadows (enableshadowsfromlocallights) ([todo internal name (i)]) <boolean> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note.pngNote:This keyvalue may not be available in some FGDs.
Cpp.pngCode:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Tip.pngTip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

color <color255RedirectInput/color32>
Set the shadow color.
direction <vectorRedirectInput/Vector>
Set the shadow direction.
SetDistance <floatRedirectInput/float>
Set the maximum shadow cast distance.
SetAngles <stringRedirectInput/string>
Set the shadow direction.
SetShadowsDisabled <integerRedirectInput/integer>
Set shadows disabled state.
SetShadowsFromLocalLightsEnabled <integerRedirectInput/integer> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Set local light shadows enabled state.
Note.pngNote:This input may not be available in some FGDs.


Outputs

See Also