This article's documentation is for anything that uses the Source engine. Click here for more information.

MonitorScreen

From Valve Developer Community
Revision as of 06:38, 5 February 2023 by REDESAILE (talk | contribs)
Jump to navigation Jump to search
English (en)Translate (Translate)

Shader-ball.png MonitorScreen It is intended for use with func_monitor, though any shader can be used. This applies various image effects to the rendered texture, then applies an overlay on top. This shader is unlit.

Supported effects

Shader parameters

[[$basetexture|$basetexture]] $texture2 $texture2transform $frame2 $contrast $saturation $tint