point_dz_weaponspawn
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point_dz_weaponspawn is a point entity available in
Counter-Strike: Global Offensive.
It's one of many new entities added with the
Danger Zone update.
Entity Description
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
Entities spawned by point_dz_weaponspawn
| Entity | Brief Description |
|---|---|
| dronegun | Drone turret. |
| func_survival_c4_target | Safe with money. |
| hostage_entity | A hostage. |
| item_cash | Stack of banknotes. |
| prop_ammo_box_generic | Ammo box. |
| prop_loot_crate | Can be various crates, utility, explosives, pistols, melees. |
| prop_metal_crate | Metal crate with SMG weapons. |
| prop_money_crate | Bag with money. |
| prop_weapon_upgrade_armor_helmet | Armor and Helmet. |
| prop_weapon_upgrade_chute | Parachute backpack. |
| prop_weapon_upgrade_contractkill | Contract to kill a player that will reward $500. |
| prop_weapon_upgrade_tablet_droneintel | Tablet upgrade that shows drones and their trace. |
| prop_weapon_upgrade_tablet_highres | Tablet upgrade that improves zone precision. |
| prop_weapon_upgrade_tablet_zoneintel | Tablet upgrade that shows the next safe zone. |
| weapon_decoy | Decoy grenade. |
| weapon_flashbang | Flash grenade. |
| weapon_knife | Knife. |
| weapon_molotov | Molotov cocktail. |
| weapon_smokegrenade | Smoke grenade. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID ([todo internal name (i)]) <integer>
- When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Door Name ([todo internal name (i)]) <targetname>
- This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
tagOnRooftop 1
Todo: What does this do in game?