Func clip vphysics
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Template:Base brush It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely.[confirm] It can also use a filter to only collide with specific objects.

Start Disabled
is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable
input instead. [todo tested in ?]Code Fix:In
bmodels.cpp
, findBEGIN_DATADESC( CFuncVPhysicsClip )
and replaceDEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN )
withDEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" )
. No changes to the FGDs or existing maps are required.
Keyvalues
- Filter Name (filtername) ([todo internal name (i)]) <filter>
- Filter to use to see if activator collides with this entity.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.