Func clip vphysics

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Template:Base brush It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely.[confirm] It can also use a filter to only collide with specific objects.

Icon-Bug.pngBug:Start Disabled is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable input instead.  [todo tested in ?]
Cpp.pngCode Fix:In bmodels.cpp, find BEGIN_DATADESC( CFuncVPhysicsClip ) and replace DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ) with DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ). No changes to the FGDs or existing maps are required.
C++ In code, it is represented by theCFuncVPhysicsClipclass, defined in thebmodels.cppfile.

Keyvalues

Filter Name (filtername) ([todo internal name (i)]) <filter>
Filter to use to see if activator collides with this entity.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs