Env fire
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Template:Base point It handles a single flame (_firesmoke) at its origin. The flame causes heat "damage" to other env_fire
entities around it, and will eventually ignite them, causing the fire to spread.



ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
fire_maxabsorb | 50 | Arbitrary number (float) | Upper limit for how much heat "damage" a fire can take before the damage begins to force the flame to grow. Heat is usually absorbed from other env_fire s. |
fire_absorbrate | 3 | Multiplier (float) | Scalar for how fast fires can absorb heat. |
fire_extscale | 12 | Multiplier (float) | Effectively only a scalar for the Strength of an env_extinguisherjet. |
fire_extabsorb | 5 | Multiplier (float) | Todo: Effect description. |
fire_heatscale | 1.0 | Multiplier (float) | Scalar for how much damage a fire can do (both to fires and other objects such as the player). |
fire_incomingheatscale | 0.1 | Multiplier (float) | Scalar for how much heat a fire can take from other fires if it is already ignited. |
fire_dmgscale | 0.1 | Multiplier (float) | Todo: Effect description. |
fire_dmgbase | 1 | Health Amount | Base damage that a fire does to objects such as the player. This amount multiplies depending on the user's difficulty setting:
|
fire_growthrate | 1.0 | Multiplier (float) | Scalar for how much heat a fire can passively add to itself at once. Thinking interval is 0.1 seconds. |
fire_dmginterval | 1.0 | Seconds | Once a fire has damaged something, it will wait this long before it can damage anything again. |
Flags
- 1: Infinite Duration

env_fire
cannot be extinguished with the fire extinguisher unless Infinite Duration is set.- 2: Smokeless
- 4: Start On
- 8: Start Full
- 16: Don't drop
- 32: No glow
- 128: Delete when out
- 256: Visible from above
- 256: No sound Template:AS add
- 512: No ignite sound Template:AS add
- 1024: No fueling once lit Template:AS add
- 2048: Fast burn think Template:AS add
Keyvalues
- Attack (fireattack) ([todo internal name (i)]) <integer>
- Amount of time the fire takes to grow to full strength.
- Type (firetype) ([todo internal name (i)]) <choices>
- Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire.
- 0: Natural
- 1: Plasma (Effects for this type do not exist!)
- Ignition Point (ignitionpoint) ([todo internal name (i)]) <float>
- Amount of heat 'damage' to take before this flame should ignite.
- Damage Scale (damagescale) ([todo internal name (i)]) <float>
- Multiplier of the burn damage done by the flame.
- Light Color (LightColor) ([todo internal name (i)]) <color255> (in all games since
)
- Color of dynamic light for this fire.
- Light Radius Scale (LightRadiusScale) ([todo internal name (i)]) <float> (in all games since
)
- Multiplier for the glow radius.
- Light Brightness (LightBrightness) ([todo internal name (i)]) <integer> (in all games since
)
- Integer exponent for the glow brightness.
- Loop sound (LoopSound) ([todo internal name (i)]) <sound> (in all games since
)
- Looping sound to play while this fire is burning.
- Ignite sound (IgniteSound) ([todo internal name (i)]) <sound> (in all games since
)
- One shot sound to play when the fire starts.
- Start Disabled (StartDisabled) ([todo internal name (i)]) <boolean>
- Stay dormant until activated. Note that unless you also checked the "Start On" flag, env_fire will not automatically ignite even if you set this keyvalue to No.
Inputs
- StartFire
- Start the fire.
- Extinguish <float >
- Puts out the fire permanently in the number of seconds specified.
- ExtinguishTemporary <float >
- Puts out the fire temporarily in the number of seconds specified.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnIgnited
- Fires when the fire is first ignited.
- OnExtinguished
- Fires when the fire is fully extinguished.