info_deathmatch_spawn
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info_deathmatch_spawn
is a point entity available in Counter-Strike: Global Offensive.
In the Deathmatch gamemode, players spawn primarily at the origin of these entities.

disableautogenerateddmspawns 1
. Generated info_deathmatch_spawns are 16 units above the ground and have the angles (0,0,0)
.
usenormalspawnsfordm 1
, then this entity serves no purpose initially.A player's spawn coordinate in the Deathmatch gamemode is chosen with the following priorities:
Default | "Use Normal Spawns in Deathmatch" |
---|---|
|
|


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Enabled by default? (enabled) <boolean>
- Makes entity active and ready to spawn a player the moment the map loads.
Inputs
- SetEnabled <void>
- Sets this spawn point as enabled.
- SetDisabled <void>
- Sets this spawn point as disabled.
- ToggleEnabled <void>
- Toggle the enabled/disabled state of this spawn point.