tank_boss

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Team Fortress 2 tank_boss is a point entity available in Team Fortress 2 Team Fortress 2.

Icon-Bug.pngBug:Manually spawning this entity can cause the game to crash.  [todo tested in ?]

Entity description

The tank used in Mann vs Machine missions. When spawned in by a popfile, it will start at the path_track entity specified by the popfile and continue until it reaches the end of the path, where it will deploy the bomb.

Note.pngNote:When spawned using ent_create, the tank will attempt to travel in a straight line toward the bomb hatch from the point it was spawned at.

Keyvalues

Health ([todo internal name (i)]) <integer>
Health of the tank.
Model ([todo internal name (i)]) <string>
Model the tank uses.
Speed ([todo internal name (i)]) <integer>
Speed the tank travels at.
Start Disabled ([todo internal name (i)]) <boolean>
Start disabled.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetSpeed
Set the speed of the tank. Must be a positive value.
Note.pngNote:High values will cause the tank to have difficulties navigating the path_tracks.
SetHealth
Set the tank's health.
SetMaxHealth
Set the tank's max health.
AddHealth
Add health to the tank.
RemoveHealth
Remove health from the tank.
Icon-Bug.pngBug:Changes to the tank's health will not be reflected in the HUD until the tank is damaged by a player.  [todo tested in ?]
DestroyIfAtCapturePoint
Todo: add description
AddCaptureDestroyPostfix
Todo: add description

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Studiomodel:
Skin <integerRedirectInput/integer>
Changes the model's skin to the specified number.
SetBodyGroup <integerRedirectInput/integer>
Set the model's body group.
AlternativeSorting <booleanRedirectInput/boolean>
Uses an alternative method for telling which objects are in front of others. Use if this object draws incorrectly when seen through transparent things.
SetModelScale <stringRedirectInput/string> (in all games since Alien Swarm) (also in Source 2013)
Sets the model scale. Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over. If there is no second value, the model will scale instantly.
Warning.pngWarning:Negative or extremely high values can cause crashes!

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.

Reflection:

DisableDrawInFastReflection  (in all games since Portal 2)
Turns off rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
EnableDrawInFastReflection  (in all games since Portal 2)
Turn on rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
ToggleDraw:
DisableDraw  (in all games since Portal 2)
Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value.
EnableDraw  (in all games since Portal 2)
Remove the EF_NODRAW flag from this entity. Some entities manage this on their own so be aware you can override that value.

Outputs

OnHealthBelow90Percent
Fired when the tank's health drops below 90 percent.
OnHealthBelow80Percent
Fired when the tank's health drops below 80 percent.
OnHealthBelow70Percent
Fired when the tank's health drops below 70 percent.
OnHealthBelow60Percent
Fired when the tank's health drops below 60 percent.
OnHealthBelow50Percent
Fired when the tank's health drops below 50 percent.
OnHealthBelow40Percent
Fired when the tank's health drops below 40 percent.
OnHealthBelow30Percent
Fired when the tank's health drops below 30 percent.
OnHealthBelow20Percent
Fired when the tank's health drops below 20 percent.
OnHealthBelow10Percent
Fired when the tank's health drops below 10 percent.