Half-Life Sky List

From Valve Developer Community
Revision as of 12:22, 2 August 2017 by Dr. Orange (talk | contribs) (Added entries for the rest of the Half-Life skies.)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

These skyboxes are available to Half-Life and all games and mods using the GoldSource Engine.

Note.pngNote:Some maps have multiple light_environment entities. If so, every light setting will be listed.

The table below explains the prefixes used in map filenames.

Prefix Location
c0 Morning 1 of Half-Life.
c1 Day 1 of Half-Life.
c2 Night 1 and day 2 of Half-Life.
c3 End of day 2 of Half-Life.
c4 Xen.
c5 End game.


2desert
2desert.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness
c0a0a 180 -45 250 109 41 5000
c0a0b 180
141
-45
-30
250 109 41 1300
250 210 110 150
c2a3d 205 -12 192 73 52 400
alien1
Alien1.jpg
c4a1b 180 -15 70 150 120 90
alien2
Alien2.png
alien3
Alien3.png
black
Black.jpg
city
City.png
cliff
Cliff.png
desert
Desert.jpg
dusk
Dusk.png
morning
Morning.png
neb1
Neb1.png
neb2b
Neb2b.png
neb6
Neb6.jpg
neb7
Neb7.jpg
alien2
File:Alien1.png
night
File:Night.png
space
Space.png
xen8
Xen8.png
xen9
Xen9.jpg
xen10
Xen10.png
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine