Steam browser protocol: Difference between revisions

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The following commands are community suggestions and are not presently featured in Steam:
The following commands are community suggestions and are not presently featured in Steam:
 
===Connect protocol===
* '''<code>steam://connect/<IP or DNS name>[:port]/<password></code>'''
* '''<code>steam://connect/<IP or DNS name>[:port]/<password></code>'''
**Connects to the specified server with the right password --[[User:Semi|Semi]]
**Connects to the specified server with the right password --[[User:Semi|Semi]]
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**Connects to the specified server after executing the specified commands --[[User:ts2do|ts2do]]
**Connects to the specified server after executing the specified commands --[[User:ts2do|ts2do]]
**An alternate syntax which makes more sense if you're familiar with HTTP URL syntax:  '''<code>steam://connect/<IP or DNS name>[:port]/?cvar1=value&cvar2=value&password=blah&etc..</code>''' --[[User:The MAZZTer|The MAZZTer]] 21:03, 31 Jul 2008 (PDT)
**An alternate syntax which makes more sense if you're familiar with HTTP URL syntax:  '''<code>steam://connect/<IP or DNS name>[:port]/?cvar1=value&cvar2=value&password=blah&etc..</code>''' --[[User:The MAZZTer|The MAZZTer]] 21:03, 31 Jul 2008 (PDT)
**A similar syntax could be: '''<code>steam://connect/?ip=<ip>:<port>&password=<password>&[[SourceTV|hltv]]=<true/false>&gamedetails=<true/false>&[[ConVar|cvars]]="<cvar1> <value>;<cvar2> <value>;"</code>''' where '''gamedetails''' refers to Server Info (similar to proposed protocol below); and all data under '''cvars''' is automatically compiled into a one-time .cfg file.
===Other===
* '''<code>steam://vdc/<page title></code>'''
* '''<code>steam://vdc/<page title></code>'''
**Open title page on the VDC. -- [[User:AiusEpsi|AiusEpsi]] and [[User:ts2do|ts2do]]
**Open title page on the VDC. -- [[User:AiusEpsi|AiusEpsi]] and [[User:ts2do|ts2do]]

Revision as of 18:12, 22 November 2008

There are numerous system-wide commands available that interact with Steam. All of them open up Steam if it is not open. They can either be typed into a command box (Start-> Run) or through your browser's address bar (you can normally create links to them as you would web page links). Use a Steam Application ID in place of <id> (i.e. 211 for the Source SDK).

Note.pngNote:If you forget the closing quote on a steam:"<command>", you will get an assertion failed error from Steam.exe/BootStrapperApp.cpp.

Suggested commands

The following commands are community suggestions and are not presently featured in Steam:

Connect protocol

  • steam://connect/<IP or DNS name>[:port]/<password>
    • Connects to the specified server with the right password --Semi
      • I think that this is a must due to the fact that the appid's are complete bs when it comes to launching steam remotely. --pumakuma
  • steam://connect/<IP or DNS name>[:port]/'command1 "arg1" "arg2";command2 "arg1";password "blah";etc..'
    • Connects to the specified server after executing the specified commands --ts2do
    • An alternate syntax which makes more sense if you're familiar with HTTP URL syntax: steam://connect/<IP or DNS name>[:port]/?cvar1=value&cvar2=value&password=blah&etc.. --The MAZZTer 21:03, 31 Jul 2008 (PDT)
    • A similar syntax could be: steam://connect/?ip=<ip>:<port>&password=<password>&hltv=<true/false>&gamedetails=<true/false>&cvars="<cvar1> <value>;<cvar2> <value>;" where gamedetails refers to Server Info (similar to proposed protocol below); and all data under cvars is automatically compiled into a one-time .cfg file.

Other

Appreciated -Rotzi
  • steam://runsingle/<AppID>
    • Runs an app, then shuts down Steam once the game closes. -- AiusEpsi
      • This is stupid. All Source games needs Steam open in order to do anything concerning gcf files, which is the game itself.--Sortie 23:53, 5 Apr 2007 (PDT)
it shuts down steam AFTER the game ran and closed! Leopard84
I don't get the point. Useless in my point of view. -Rotzi
    • Forces update (if autoupdate fails) of all files (including all linked .gcf) for defined AppID. -- Dwarden
Restarting Steam would be simpler, and have the same effect. --TomEdwards 08:23, 13 Sep 2006 (PDT)
i'm afraid it's not that simple, see my post there http://forums.steampowered.com/forums/showthread.php?s=&threadid=485982 -- Dwarden
Yea, my steam REFUSES to update ANYTHING, even after re-installing it. A force update would be nice. --PanFrie 04:50, 1 Feb 2008 (EST)
  • steam://checkbuild/<AppID>
    • Compares actual local build of AppID with latest version available at Steam servers for defined AppID.
    • Results displayed in way: '<AppID> - <ActualLocalBuild>:<LatestBuildAtSteamServers>
    • and if they not match it offers user dialog to force update to latest build.