Physics: Difference between revisions
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== Entities == | == Entities == | ||
*[[ | *[[Physics Entity Overview]]—constraint entity listing | ||
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | *Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | ||
Revision as of 16:01, 3 January 2008
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.