Filter: Difference between revisions

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==Examples==
==Examples==
 
<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead!
*http://www.sdknuts.com/tutorials/wiseAssault.asp - A name filter is used to make a sequence triggerable only by an NPC with a specific targetname.
*http://www.sdknuts.com/tutorials/wiseAssault.asp - A name filter is used to make a sequence triggerable only by an NPC with a specific targetname.
*http://www.sdknuts.com/tutorials/wiseCrush.asp - A name filter is used to determine when two walls (with a specific targetname) has reached a certain position.
*http://www.sdknuts.com/tutorials/wiseCrush.asp - A name filter is used to determine when two walls (with a specific targetname) has reached a certain position.
*http://www.sdknuts.com/tutorials/wiseNPC06.asp - A damage filter is used to shield a citizen NPC from damage from a helicopter.
*http://www.sdknuts.com/tutorials/wiseNPC06.asp - A damage filter is used to shield a citizen NPC from damage from a helicopter.
*[http://www.sdknuts.com/download/wiseDoorFilter.zip Download] - An example map using filters to lock and unlock a door by detection of the presence of crates and barrels.
-->
*[http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseDoorFilter.zip Download] - An example map using filters to lock and unlock a door by detection of the presence of crates and barrels.


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 12:20, 20 February 2008

A filter is an entity that receives event triggering entities and filters them.

Here are all the filter entities:

For a more explanatory description of these filters, see Filter Applications.


Examples

  • Download - An example map using filters to lock and unlock a door by detection of the presence of crates and barrels.