Weapon cubemap: Difference between revisions

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(Corrected. Still don't know if use is a cheat though. Someone should test the three commands with dev (and cheats) OFF.)
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This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]].
This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]].


The commands to equip the weapon_cubemap is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.
The commands to recieve the weapon_cubemap (typed into the console) is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.
You can switch to this weapon (after having recieved it) by typing <code>use weapon_cubemap</code>.


{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing <code>bind "X" "impulse 81"; "use weapon_cubemap"</code> will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 15:37, 16 September 2006

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Entity description

weapon_cubemap in CSS

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.

The commands to recieve the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for them to work. You can switch to this weapon (after having recieved it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)