Ambient fmodstream (GoldSrc): Difference between revisions
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Warning:Continues playing even when disconnecting, loading old saves, and starting new games.
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) (Add code link) |
SirYodaJedi (talk | contribs) (→Flags: spawnflags don't have real "defaults") |
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== Flags == | == Flags == | ||
{{fl|1|Remove on fire| | {{fl|1|Remove on fire|When set, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}} | ||
Latest revision as of 06:12, 2 December 2025
| CTargetFMODAudio |
ambient_fmodstream is a logical entity available in
Spirit of Half-Life and
Cry of Fear. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as MP3, WMA, and OGG. Unlike ambient_generic, it is non-spatial.
trigger_mp3audio. Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Respects trigger_relay's USE_TYPE.
- File Name (message) <string>
- Specifies the relative path to the audio file within the

spirit\
Flags
- Remove on fire : [1]
- When set, the entity is removed or triggered to stop playing the audio file upon a specific in-game event