Dod round timer: Difference between revisions
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Code:Fires the
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The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. | The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. | ||
{{codenote|Fires the {{code|[[Day_of_Defeat:_Source/Scripting/Game_Events#dod_timer_flash|dod_timer_flash]]}} GameEvent when 2 and 1 minutes remain; this can be intercepted with [[VScript]] to fire outputs.}} | |||
Latest revision as of 08:51, 26 November 2025
| CDODRoundTimer |
This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
This is a preserved entity in 
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
dod_round_timer is a logical entity available in
Day of Defeat: Source.
The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.
dod_timer_flash GameEvent when 2 and 1 minutes remain; this can be intercepted with VScript to fire outputs.