Ambient fmodstream (GoldSrc): Difference between revisions
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Warning:Continues playing even when disconnecting, loading old saves, and starting new games.
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) (No it's not.) |
SirYodaJedi (talk | contribs) (wack) |
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{{CD|CTargetFMODAudio|base=CPointEntity|goldsrc | {{CD|CTargetFMODAudio|base=CPointEntity|goldsrc=triggers.cpp}} | ||
{{this is a|logical entity|name=ambient_fmodstream|engine=GoldSrc|game=Spirit of Half-Life|game1=Cry of Fear}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial. | {{this is a|logical entity|name=ambient_fmodstream|engine=GoldSrc|game=Spirit of Half-Life|game1=Cry of Fear}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial. | ||
Revision as of 16:30, 14 November 2025
| CTargetFMODAudio |
ambient_fmodstream is a logical entity available in
Spirit of Half-Life and
Cry of Fear. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as MP3, WMA, and OGG. Unlike ambient_generic, it is non-spatial.
trigger_mp3audio. Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Respects trigger_relay's USE_TYPE.
- File Name (message) <string>
- Specifies the relative path to the audio file within the

spirit\
Flags
- Remove on fire : [1]
- Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event