Ambient fmodstream (GoldSrc): Difference between revisions
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Warning:Continues playing even when disconnecting, loading old saves, and starting new games.
AltNames: This entity is also tied to
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (No it's not.) |
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{{this is a| | {{CD|CTargetFMODAudio|base=CPointEntity|goldsrc=1|file1=triggers.cpp}} | ||
{{this is a|logical entity|name=ambient_fmodstream|engine=GoldSrc|game=Spirit of Half-Life|game1=Cry of Fear}} A specialized [[FMOD]] audio player within the game environment, designed to play audio files in formats such as [[MP3]], [[w:WMA|WMA]], and [[OGG]]. Unlike {{ent|ambient_generic|engine=goldsrc}}, it is non-spatial. | |||
===Keyvalues== | {{warning|Continues playing even when [[disconnect]]ing, loading old saves, and starting new games.}} | ||
{{KV|File Name|string|Specifies the relative path to the audio file within the {{path|spirit\}}}} | {{altnames|name1=trigger_mp3audio}} | ||
== Keyvalues == | |||
{{hl1 kv targetname}} | |||
:Respects {{ent|trigger_relay}}'s USE_TYPE. | |||
{{KV|intn=message|File Name|string|Specifies the relative path to the audio file within the {{path|spirit\}}}} | |||
== Flags == | == Flags == | ||
{{fl|1|Remove on fire|Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}} | {{fl|1|Remove on fire|Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event}} | ||
Revision as of 16:29, 14 November 2025
| CTargetFMODAudio |
ambient_fmodstream is a logical entity available in
Spirit of Half-Life and
Cry of Fear. A specialized FMOD audio player within the game environment, designed to play audio files in formats such as MP3, WMA, and OGG. Unlike ambient_generic, it is non-spatial.
trigger_mp3audio. Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Respects trigger_relay's USE_TYPE.
- File Name (message) <string>
- Specifies the relative path to the audio file within the

spirit\
Flags
- Remove on fire : [1]
- Default value 0. When set to 1, the entity is removed or triggered to stop playing the audio file upon a specific in-game event