Weapon pain pills spawn: Difference between revisions
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Note:Will always spawn if placed over FINALE nav areas.
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(Added "single" parameter) |
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| Line 3: | Line 3: | ||
| fancy_name = pain pills | | fancy_name = pain pills | ||
| class = CWeaponpain_pillsSpawn | | class = CWeaponpain_pillsSpawn | ||
| single = 1 | |||
| description_add = | | description_add = | ||
{{ | {{Note|Will always spawn if placed over FINALE nav areas.}} | ||
| seealso_add = | | seealso_add = | ||
* {{l4d2}}{{ent|weapon_adrenaline_spawn}} | * {{l4d2}}{{ent|weapon_adrenaline_spawn}} | ||
* {{ent|weapon_first_aid_kit_spawn}} | * {{ent|weapon_first_aid_kit_spawn}} | ||
}} | }} | ||
Latest revision as of 11:51, 1 November 2025
| CWeaponpain_pillsSpawn |
weapon_pain_pills_spawn is a model entity available in ![]()
Left 4 Dead series. It is a possible spawn point for pain pills.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
Outputs
- OnItemSpawn (only in
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Flags
- Enable Physics : [1]
- Must Exist : [2]