Weapon pain pills spawn: Difference between revisions

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(Added "single" parameter)
 
Line 3: Line 3:
| fancy_name = pain pills
| fancy_name = pain pills
| class = CWeaponpain_pillsSpawn
| class = CWeaponpain_pillsSpawn
| single = 1
| description_add =  
| description_add =  
{{note|Will always spawn if placed over FINALE nav areas}}
{{Note|Will always spawn if placed over FINALE nav areas.}}
| seealso_add =  
| seealso_add =  
* {{l4d2}}{{ent|weapon_adrenaline_spawn}}
* {{l4d2}}{{ent|weapon_adrenaline_spawn}}
* {{ent|weapon_first_aid_kit_spawn}}
* {{ent|weapon_first_aid_kit_spawn}}
}}
}}

Latest revision as of 11:51, 1 November 2025

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models/w_models/weapons/w_eq_painpills.mdl
C++ Class hierarchy
CWeaponpain_pillsSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pain_pills_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a possible spawn point for pain pills.

Note.pngNote:Will always spawn if placed over FINALE nav areas.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

See also