Func conveyor (GoldSrc): Difference between revisions
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Note:Scrolling textures can also be used on other brush entities by modifying the
MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor.
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{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | {{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}} | ||
{{CD|CFuncConveyor|goldsrc=1|file1=bmodels.cpp}} | |||
{{this is a|brush entity|name=func_conveyor|engine=GoldSrc}} | {{this is a|brush entity|name=func_conveyor|engine=GoldSrc}} | ||
A Conveyor Belt, which moves depending upon the direction of the texture. Also used for scrolling textures, such as rivers or waterfalls. Any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed. | A Conveyor Belt, which moves depending upon the direction of the texture. Also used for scrolling textures, such as rivers or waterfalls. Any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed. | ||
Latest revision as of 09:31, 30 October 2025
| CFuncConveyor |
func_conveyor is a brush entity available in all
GoldSrc games.
A Conveyor Belt, which moves depending upon the direction of the texture. Also used for scrolling textures, such as rivers or waterfalls. Any texture with the prefix scroll will scroll horizontally based on this entity's scroll speed.
rendercolor KV. The303 has a table of conversions between rendercolor and speed, and Keyvalues
- Global Entity Name (globalname) <string>
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Overridden at runtime, based upon the
speedKV.
- Conveyor Speed (speed) <string>
- Sets the speed of the conveyor.
- Minimum light level (_minlight) <normal>
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Flags
- No Push : [1]
- Not Solid : [2]