Func conveyor: Difference between revisions
		
		
		
		
		
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 Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in  Portal: Revolution, it is also fixed in
 Portal: Revolution, it is also fixed in  Black Mesa for func_conveyor_bms.  (tested in:
 Black Mesa for func_conveyor_bms.  (tested in: 
 )
)
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
| MyGamepedia (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)   (→Inputs) | ||
| Line 21: | Line 21: | ||
| {{I|ToggleDirection|Change direction of conveyor.}} | {{I|ToggleDirection|Change direction of conveyor.}} | ||
| {{I|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}} | {{I|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}} | ||
| {{I|[[Use]]|nofgd=1|deprecated=1|Effectively identical to {{mono|ToggleDirection}}.}} | |||
Latest revision as of 10:29, 30 October 2025
|  Class hierarchy | 
|---|
| CFuncConveyor | 
|  bmodels.cpp | 
func_conveyor  is a   brush entity  available in all  Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a
 Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll Material Proxy, to synchronize the material movement and push effect.
 Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in
Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in  Portal: Revolution, it is also fixed in
 Portal: Revolution, it is also fixed in  Black Mesa for func_conveyor_bms.  (tested in:
 Black Mesa for func_conveyor_bms.  (tested in: 
 )
)
Keyvalues
 Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.
Flags
- No Push : [1]
- Not Solid : [2]
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer>
- Sets Conveyor Speed.


