Dota 2 Workshop Tools: Difference between revisions
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| button3 = Level Design | | button3 = Level Design | ||
| button3link = Dota 2 Workshop Tools/Level Design | | button3link = Dota 2 Workshop Tools/Level Design | ||
| button3desc = | | button3desc = Creating [[Map (level design)|levels]] for {{dota2|name}} with the {{hammer5|1|nt=HE}}. | ||
| button4 = Scripting | | button4 = Scripting | ||
Revision as of 10:30, 21 October 2025
| Items Overview | Creating items for inclusion in the Dota store. |
| Addons Overview | Creating, organizing and releasing your Dota 2 addon. |
| Level Design | Creating levels for Dota 2 with the Hammer Editor. |
| Scripting | An addon's script code defines the game rules for an addon. |
| Modeling | Models are the detailed objects or characters that appear in the game world. |
| Materials | Images and shader controls are combined to create materials. |
| Particles | Effects like smoke, sparks, blood and fire are created using particles. |
| Sounds | Audio production for addons. |
| Panorama | Panorama UI, used for custom interface in your game mode |
| Community | Getting involved with the modding community. |
| Third-Party Tools | Developer tools created by the modding community. |
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