Dota 2 Workshop Tools: Difference between revisions
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{{ | {{Software documentation index | ||
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| | | descwidth = 520px | ||
| | | bannerwidth = 566px | ||
| | | borderColor = #524242 | ||
| | | buttonBG = #312727 | ||
| buttonTextColor = #DDB8B8 | |||
| banner = Dota workshop about.png | |||
| desc = The {{dota2tools|4.1}} are a set of software utilities available as a free download for {{dota2|1}} that allow you to create items for inclusion in the Dota store and the [[Steam Workshop]] and your own custom game modes (called [[Dota 2 Workshop Tools/Addon Overview|addons]]). | |||
| link1 = '''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]]''' | |||
| link2 = '''[[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]''' | |||
| button1 = Items Overview | |||
| button1link = Dota 2 Workshop Tools/Items Overview | |||
| button1desc = Creating items for inclusion in the Dota store. | |||
| button2 = Addons Overview | |||
| button2link = Dota 2 Workshop Tools/Addons Overview | |||
| button2desc = Creating, organizing and releasing your Dota 2 addon. | |||
| button3 = Level Design | |||
| button3link = Dota 2 Workshop Tools/Level Design | |||
| button3desc = Level design and Hammer information. | |||
| button4 = Scripting | |||
| button4link = Dota 2 Workshop Tools/Scripting | |||
| button4desc = An addon's script code defines the game rules for an addon. | |||
| button5 = Modeling | |||
| button5link = Dota 2 Workshop Tools/Modeling | |||
| button5desc = [[Models]] are the detailed objects or characters that appear in the game world. | |||
| button6 = Materials | |||
| button6link = Dota 2 Workshop Tools/Materials | |||
| button6desc = Images and [[Shaders|shader]] controls are combined to create [[materials]]. | |||
| button7 = Particles | |||
| button7link = Dota 2 Workshop Tools/Particles | |||
| button7desc = Effects like smoke, sparks, blood and fire are created using [[particles]]. | |||
| button8 = Sounds | |||
| button8link = Dota 2 Workshop Tools/Sounds | |||
| button8desc = Audio production for addons. | |||
| button9 = Panorama | |||
| button9link = Dota 2 Workshop Tools/Panorama | |||
| button9desc = Panorama UI, used for custom interface in your game mode | |||
<!-- | |||
| button<> = Scaleform UI | |||
| button<>link = Dota 2 Workshop Tools/Custom UI | |||
| button<>desc = '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | |||
--> | |||
| button10 = Community | |||
| button10link = Dota 2 Workshop Tools/Community | |||
| button10desc = Getting involved with the modding community. | |||
| button11 = Third-Party Tools | |||
| button11link = Dota 2 Workshop Tools/Unofficial Tools | |||
| button11desc = Developer tools created by the modding community. | |||
}} | }} | ||
[[Category:Workshop Tools]] | |||
[[Category:Entry pages]] | |||
[[Category:Workshop Tools]] |
Revision as of 11:23, 21 October 2025
Items Overview | Creating items for inclusion in the Dota store. |
Addons Overview | Creating, organizing and releasing your Dota 2 addon. |
Level Design | Level design and Hammer information. |
Scripting | An addon's script code defines the game rules for an addon. |
Modeling | Models are the detailed objects or characters that appear in the game world. |
Materials | Images and shader controls are combined to create materials. |
Particles | Effects like smoke, sparks, blood and fire are created using particles. |
Sounds | Audio production for addons. |
Panorama | Panorama UI, used for custom interface in your game mode |
Community | Getting involved with the modding community. |
Third-Party Tools | Developer tools created by the modding community. |
|