Portal 2: Desolation: Difference between revisions
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* PBR rendering. | * PBR rendering. | ||
* Real-time [[deferred lighting]]. | * Real-time [[deferred lighting]]. | ||
* Reflection probes instead of cubemaps. | * Reflection probes instead of regular cubemaps for [https://en.wikipedia.org/wiki/Image-based_lighting Image-based lighting]. | ||
* Water waves (similar to {{goldsrc|4}}). | * Water waves (similar to {{goldsrc|4}}). | ||
* PBR-based specular shader on surfaces (similar to [[$specmap_texture|specular]] from {{bms|4}}). | * PBR-based specular shader on surfaces (similar to [[$specmap_texture|specular]] from {{bms|4}}). | ||
* [[Light editor]] to edit light entities in engine. | * [[Light editor]] to edit light entities in engine. | ||
{{Todo|More?}} | {{Todo|More?}} | ||
Revision as of 06:14, 12 October 2025


Portal 2: Desolation is an upcoming full-length community-made Portal game, featuring a new narrative with original characters, created in tribute to
Valve's series. While not an official sequel, it aims to match
Portal 2 in scope and quality.
The mod runs on a custom branch of Source, with new features intended to bring it up to modern standards.
Features
These are some features of the custom branch of Source:
- PBR rendering.
- Real-time deferred lighting.
- Reflection probes instead of regular cubemaps for Image-based lighting.
- Water waves (similar to
GoldSrc).
- PBR-based specular shader on surfaces (similar to specular from
Black Mesa).
- Light editor to edit light entities in engine.
Todo: More?
Media
Media can be found in the media section of the Portal 2: Desolation site.
Team
- Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
- Demon Arisen (Creative Director, Level Designer, Writer)
- Ada G. (Environment Artist)
- Drey (Environment Artist)
- Jofish (Modeller, Texture Artist, Environment Artist)
- Madeye (Environment Artist)
- MisterLambda (Environment Artist)
- Ossy Flawol (Environment Artist)
- TeamSpen210 (Environment Artist, Programmer)
- The Horse Strangler (Technical Artist, Environment Artist, VFX)
- Wii2 (Environment Artist, Graphics Animator)
- Roy Berardo (Composer, Sound Designer, Level Designer)
- Joshie (Programmer)
- SamZaNemesis (Programmer)
- Slartibarty (Programmer)
- Hopper (Concept Artist)
- Muii (Concept Artist)
- Luz (Concept Artist)
- hXX (Animator)
- Kosan (Modeller)
- Kodiak (Modeller)
- L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
- Max T. (Modeller)
See also
External links
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