Dota 2 Workshop Tools: Difference between revisions
Jump to navigation
Jump to search
Mycatismycat (talk | contribs) m (fix minor grammatical error) |
No edit summary |
||
| Line 7: | Line 7: | ||
| file = Dota 2 - Screenshot 3.jpg | | file = Dota 2 - Screenshot 3.jpg | ||
| opacity = 4.5% | | opacity = 4.5% | ||
| gradient-height = 500px | |||
}} | }} | ||
Revision as of 12:11, 5 September 2025
| Items Overview | Creating items for inclusion in the Dota store |
| Addons Overview | Creating, organizing and releasing your Dota 2 addon |
| Level Design | Level design and Hammer information |
| Scripting | An addon's script code defines the game rules for an addon |
| Modeling | Models are the detailed objects or characters that appear in the game world |
| Materials | Images and shader controls are combined to create materials |
| Particles | Effects like smoke, sparks, blood and fire are created using particles |
| Sounds | Audio production for addons |
| Panorama | Panorama UI, used for custom interface in your game mode |
| Community | Getting involved with the modding community |
| Third-Party Tools | Developer tools created by the modding community |
| |||||||||||
