Half-Life: Alyx Workshop Tools: Difference between revisions
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| {{td|font-size=14px|align=center|bgcolor=#27303C| '''[[Half-Life: Alyx Workshop Tools/Modeling|<span style="color:#79A0DB"> Modeling </span>]]''' }} | | {{td|font-size=14px|align=center|bgcolor=#27303C| '''[[Half-Life: Alyx Workshop Tools/Modeling|<span style="color:#79A0DB"> Modeling </span>]]''' }} | ||
{{td| Creating [[models]] for Half-Life: Alyx. }} | {{td| Creating [[Models|3D models]] for Half-Life: Alyx. }} | ||
}} | }} | ||
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Revision as of 10:28, 5 September 2025
| Introduction | Introduction to using the Half-Life: Alyx Workshop Tools. |
| Modding | Create mods based on Half-Life: Alyx. |
| Level Design | Creating levels for Half-Life: Alyx with the Hammer Editor. |
| Scripting | Writing |
| Modeling | Creating 3D models for Half-Life: Alyx. |
| Particles | Creating particles with the Particle Editor. |
| Sound | Adding sounds to an Addon. |
| Animgraph | Using the Animgraph node-based animation system. |
| Postprocessing | Using the Postprocessing editor to add postprocessing effects. |
| Source Filmmaker | Creating videos, films and stills with Source 2 and Half-Life: Alyx. |
| Reference | Reference documentation. |
| Examples | Example maps, prefabs and other content. |
| Scripting API | The Scripting API for Half-Life: Alyx. |
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