Item ammo crossbow (Black Mesa): Difference between revisions
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
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{{TabsBar|main=Item ammo crossbow}} | {{TabsBar|main=Item ammo crossbow}} | ||
[[File: item_ammo_crossbow_bm_sp.png | right | | {{CDA|CItem_ammo_crossbow|CBasePickup|CBaseAnimating|CBaseEntity|}} | ||
[[File: item_ammo_crossbow_bm_mp.png | right | | [[File:item_ammo_crossbow_bm_sp.png|170px||thumb|right|The crossbow ammo model from [[Steam]] versions of the game (with neurotoxin).]] | ||
[[File: item_ammo_crossbow_bm_mod.png | right | | [[File:item_ammo_crossbow_bm_mp.png|170px||thumb|right|The crossbow ammo model from [[Steam]] versions of the game (with explosive).]] | ||
[[File:item_ammo_crossbow_bm_mod.png|170px||thumb|right|The crossbow ammo model from the mod versions of the game.]] | |||
{{this is a|model entity|name=item_ammo_crossbow|game=Black Mesa}} It's a clip of {{WP|crossbow bolts}} with neurotoxin or detonator (depending on singleplayer or multiplayer mode), acts as ammo for the {{ent|weapon_crossbow}}. The mod version are using general bolt design that is closer to real prototypes and original {{hl|4}}. | {{this is a|model entity|name=item_ammo_crossbow|game=Black Mesa}} It's a clip of {{WP|crossbow bolts}} with neurotoxin or detonator (depending on singleplayer or multiplayer mode), acts as ammo for the {{ent|weapon_crossbow}}. The mod version are using general bolt design that is closer to real prototypes and original {{hl|4}}. | ||
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | ||
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}} | }} | ||
{{bug|hidetested=1|Doesn't collide with other {{code|CBasePickup}} and ''weapon_'' entities {{not|{{bms12}}}}.}} | {{bug|hidetested=1|Doesn't collide with other {{code|CBasePickup}} and ''weapon_'' entities {{not|{{bms12}}}}.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 08:50, 21 July 2025
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CItem_ammo_crossbow |

The crossbow ammo model from Steam versions of the game (with neurotoxin).

The crossbow ammo model from Steam versions of the game (with explosive).
item_ammo_crossbow
is a model entity available in Black Mesa. It's a clip of
crossbow bolts with neurotoxin or detonator (depending on singleplayer or multiplayer mode), acts as ammo for the weapon_crossbow. The mod version are using general bolt design that is closer to real prototypes and original
Half-Life.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
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sk_item_"ammo_crossbow""_pickup" | 10 | Integer | The amount of ammo to give.
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Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_ammo_crossbow_pickup | 10 | Integer | The amount of ammo to give.
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See also
- weapon_crossbow - the crossbow weapon entity
- item_weapon_crossbow - the crossbow pickup entity
- grenade_bolt - the bolt grenade entity
- tracerbullet - the bolt projectile entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.