Weapon stunstick player: Difference between revisions
Jump to navigation
Jump to search
Warning:Letting any NPC use this weapon by setting the
(The fact that it was added after the 20th anniversary update is still important, especially for future readers) |
|||
Line 4: | Line 4: | ||
{{BasicWeapon}} | {{BasicWeapon}} | ||
==See also== | |||
* {{ent|weapon_stunstick}} | |||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] | ||
[[Category:Half-Life 2 Weapons|S]] | [[Category:Half-Life 2 Weapons|S]] |
Revision as of 03:24, 27 June 2025
weapon_stunstick_player
is a point entity available in Half-Life 2. It is a port of the weapon_stunstick entity from
Half-Life 2: Deathmatch, added after the 20th anniversary update, intended for player use. It can additionally be spawned from dead NPCs in any map if the
stunstick_pickupable
ConVar is enabled.

additionalequipment
keyvalue in hammer will show the electrical sparks at all times when being held by an NPC.Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.