This article's documentation is for anything that uses the Source engine. Click here for more information.

Prop ragdoll attached: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 3: Line 3:
{{CD|CRagdollPropAttached|file1=1}}
{{CD|CRagdollPropAttached|file1=1}}
{{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind.
{{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind.
{{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.|tested={{hl2}}}}
{{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.{{elaborate}}|tested={{hl2}}}}
{{note|This entity acts the same as {{ent|prop_ragdoll_original}} in {{bms|4}}, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.}}
{{note|This entity acts the same as {{ent|prop_ragdoll_original}} in {{bms|4}}, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.}}

Latest revision as of 02:00, 25 June 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
C++ Class hierarchy
CRagdollPropAttached
CRagdollProp
CBaseAnimating
CBaseEntity
C++ physics_prop_ragdoll.cpp

prop_ragdoll_attached is a model entity available in all Source Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.

Icon-Bug.pngBug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.[Elaborate?]  (tested in: Half-Life 2)
Note.pngNote:This entity acts the same as prop_ragdoll_original in Black Mesa Black Mesa, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.