Prop ragdoll attached: Difference between revisions
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Bug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.[Elaborate?] (tested in:
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Note:This entity acts the same as prop_ragdoll_original in
Black Mesa, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.
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{{CD|CRagdollPropAttached|file1=1}} | {{CD|CRagdollPropAttached|file1=1}} | ||
{{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind. | {{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind. | ||
{{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.|tested={{hl2}}}} | {{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.{{elaborate}}|tested={{hl2}}}} | ||
{{note|This entity acts the same as {{ent|prop_ragdoll_original}} in {{bms|4}}, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.}} | {{note|This entity acts the same as {{ent|prop_ragdoll_original}} in {{bms|4}}, this is why the gibbing system and other features doesn't work after barnacle's interaction with any kind of NPC.}} |
Latest revision as of 02:00, 25 June 2025

This entity is not in the FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
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CRagdollPropAttached |
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prop_ragdoll_attached
is a model entity available in all Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.



