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Prop ragdoll attached: Difference between revisions

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{{CD|CRagdollPropAttached|file1=1}}
{{CD|CRagdollPropAttached|file1=1}}
{{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind.
{{this is a|model entity|name=prop_ragdoll_attached}} It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by {{ent|npc_strider}} when it impale [[NPCs]], and {{ent|npc_barnacle}} when it grab ragdolls of any kind.
{{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.}}
{{bug|A hit can be done with a [[Crowbar|crowbar]], even if barnacle has completely eaten the NPC.|tested={{hl2}}}}

Revision as of 01:39, 25 June 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it would act like a regular prop_ragdoll entity, if it even does work when spawned that way.
C++ Class hierarchy
CRagdollPropAttached
CRagdollProp
CBaseAnimating
CBaseEntity
C++ physics_prop_ragdoll.cpp

prop_ragdoll_attached is a model entity available in all Source Source games. It's an automatically-created entity which is a ragdoll that is attached to another object by some in-world means. Used by npc_strider when it impale NPCs, and npc_barnacle when it grab ragdolls of any kind.

Icon-Bug.pngBug:A hit can be done with a crowbar, even if barnacle has completely eaten the NPC.  (tested in: Half-Life 2)