Env laser dot: Difference between revisions
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Note:Doesn't use Glow render in
Half-Life 2: Deathmatch, because glows can be shined through world for a short time when appears (this bug can be found in deathmatch from
Black Mesa).
Bug:In
Black Mesa (mod) this entity appears automatically at map center. This happens if all these conditions match:
Workaround:Add a logic_auto that will fire this output (disable Remove on fire spawnflag).
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
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Line 9: | Line 9: | ||
* RPG's laser is enabled. | * RPG's laser is enabled. | ||
* The player don't hold/use the RPG. | * The player don't hold/use the RPG. | ||
{{workaround|Add a {{ent|logic_auto}} that will fire this output. | {{workaround|Add a {{ent|logic_auto}} that will fire this output (disable '''Remove on fire''' spawnflag). | ||
{{entity-output-start}} | {{entity-output-start}} | ||
{{entity-output||OnLoadGame|env_laser_dot|Addoutput|origin 42000 42000 42000|0.00|No|Used 42 thousand, because it's bigger than possible map size.}} | {{entity-output||OnLoadGame|env_laser_dot|Addoutput|origin 42000 42000 42000|0.00|No|Used 42 thousand, because it's bigger than possible map size.}} |
Revision as of 05:24, 15 June 2025
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CLaserDot |
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env_laser_dot
is a point entity available in Half-Life 2 series,
Portal, and
Black Mesa.
This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.





- The player reloads the save.
- RPG's laser is enabled.
- The player don't hold/use the RPG.

My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
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OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | Used 42 thousand, because it's bigger than possible map size. | |