Env laser dot: Difference between revisions
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Note:Doesn't use Glow render in
Half-Life 2: Deathmatch, because glows can be shined through world for a short time when appears (this bug can be found in deathmatch from
Black Mesa).
Bug:In
Black Mesa (mod) this entity appears automatically at map center. This happens if all these conditions match:
Workaround:Add a logic_auto that will fire this output.
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{{note|Doesn't use ''Glow'' render in {{hl2dm|4}}, because glows can be shined through world for a short time when appears (this bug can be found in [[Black Mesa: Deathmatch|deathmatch]] from {{bms|4}}).}} | {{note|Doesn't use ''Glow'' render in {{hl2dm|4}}, because glows can be shined through world for a short time when appears (this bug can be found in [[Black Mesa: Deathmatch|deathmatch]] from {{bms|4}}).}} | ||
{{bug|hidetested=1|In {{bms12|4}} this entity appears automatically at map center. This happens if all these conditions match: | {{bug|hidetested=1|In {{bms12|4}} this entity appears automatically at map center. This happens if all these conditions match: | ||
* | * The player reloads the save. | ||
* RPG's laser enabled. | * RPG's laser is enabled. | ||
* | * The player don't hold/use the RPG. | ||
{{workaround|Add a {{ent|logic_auto}} that will fire this output. | {{workaround|Add a {{ent|logic_auto}} that will fire this output. | ||
{{entity-output-start}} | {{entity-output-start}} |
Revision as of 05:23, 15 June 2025
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CLaserDot |
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env_laser_dot
is a point entity available in Half-Life 2 series,
Portal, and
Black Mesa.
This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.





- The player reloads the save.
- RPG's laser is enabled.
- The player don't hold/use the RPG.

My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
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OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | Used 42 thousand, because it's bigger than possible map size. | |