This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon 9mmAR (GoldSrc): Difference between revisions

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{{tabsBar|main=weapon_mp5 (Source SDK)}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[File:V_9mmAR_goldsrc_2.png|thumb|right|Viewmodel, based on the {{w|icon=0|MP5A3}}.]]
[[File:V_9mmAR_goldsrc_2.png|thumb|right|Viewmodel, based on the {{w|icon=0|MP5A3}}.]]

Latest revision as of 00:30, 10 June 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
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Viewmodel, based on the MP5A3.
C++ Class hierarchy
CMP5
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ mp5.cpp

weapon_9mmAR is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets, and its grenades can be placed with ammo_9mmAR and Ammo_ARgrenades.

AltNames.pngAltNames: This entity is also tied to weapon_mp5.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery