Prop dynamic playertouch: Difference between revisions
		
		
		
		
		
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 Note:NPCs and physics props can't break this prop by touching it.
Note:NPCs and physics props can't break this prop by touching it.
 Note:Other
Note:Other 
		
	
| MyGamepedia (talk | contribs)  (That was a huge waste of my day...) | No edit summary | ||
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| ==Inputs== | ==Inputs== | ||
| {{I|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}} | {{I|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}} | ||
| {{OtherKIO|prop_dynamic}} | |||
| ==See also== | ==See also== | ||
| *[[Prop Types Overview]] | *[[Prop Types Overview]] | ||
Latest revision as of 07:28, 27 May 2025
|  Class hierarchy | 
|---|
| CDynamicProp_PlayerTouch | 
 
  One of shields in Interloper chapter.
prop_dynamic_playertouch  is a   model entity  available in  Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
 Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
 Note:NPCs and physics props can't break this prop by touching it.
Note:NPCs and physics props can't break this prop by touching it.Keyvalues
- ParticlesOnBreak (m_szParticlesOnBreak) <string>
- When this entity breaks it will create the specified particle system.
- SoundOnBreak (m_szSoundOnBreak) <sound>
- When this entity breaks it will play the specified sound. Support sound name and direct file names.
- DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
- Amount of damage that player will take when this entity breaks on player touch.
- fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
- Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.
Inputs
- InputChangePlayerTouchDamge <float>
- Changes DamageToPlayerOnTouchvalue.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.